A collection of visual and narrative work by Liza Singer

About

'There once was a girl who wanted to go on a journey'

So Storytelling...

I love telling stories. It's been in my blood since my youth, taking to the hobby of concocting a million narratives which transformed into worlds on the playground. Though I've grown up, I haven't quite stopped dreaming and believing in these fairytales, and instead aim to make these dreams reality. Through my work, I look to push the boundaries of traditional narrative media, using game mechanics and interactivity to create individualized narrative experiences with realistic character-player relationships, to enhance and enrich storytelling as a means to entertain, educate, communicate and engage.

What Will You Find Here?

Collections of work both personal and professional, those of which explore narrative in both interactive and non-interactive ways.

Some of these are fully fleshed out ideas, while others are simply prototypes or explorations as a means to further my work in narrative development and exploration.

If you are looking for specific samples of work, feel free to use the tags to filter for exactly what you're looking for!

What Can I Do For You?

As an inter-disciplinarian, I orechestrate and provide disciplines necessary to bring a narrative experience to its complete vision. I like to get my hands dirty in many of the different aspects of the process to help bring the story that you wish to tell to life. For clients I can provide a range of disciplines:

- Narrative Design
- Creative/Non-Fiction Writing
- Illustration/Concept Art/Storyboarding
- Animation
- Game Design/Production
- UX/UI Design
- Motion Graphics
- iOS(Obj-C)/HTML5/Unity(JS) Development
- Audio Editing

LATEST WORKS

A collection of galleries and projects

Writing Portfolio

Game Design (GDDs) 
I’ve written and scripted for a number of games both professionally and personally.
During my time at Scholastic Media I have written for several games including: Magic School Bus: Dinosaurs* Word Girl Superhero Training App* 
In scripting these games, I worked with well know brands and established characters. A large part of the challenge was creating narratively seamless work that incorporated game design.
Below are samples of other general doc writing:
Genesis (Design Doc Excerpt)
Showstopper* (Design Doc Excerpt)


Scripts
Nephilim (Action Cutscene Sample) 
The Academy (Script Excerpt)See storyboards and concept art here.
Adventure Time - Saccharine Queen (TV Spec)


Book Excerpts 
Mourning Mary 
Deep Deep


World Building
Character Bios
Cassidy White (from Showstopper)
The Alchemist (from Genesis)


Op-Eds
Holy OUYA, The Future of Console Wars
Rape: The New Narrative Device
Spiderman & Why Superhero Films Don’t Quite Work
E3 2012: Where are Games Going?


* Some of my writing cannot be legally avaiable on the web. To access samples of these PDFs requires special permission. Please contact me at liza.singer@cardboardskies.com with the name of the doc and your reason for looking at it to request access.
 
The Artisan Toolkit
Developed instructional illustrations for the Artisan Toolkit: a publication designed to teach Afghani Artisans the process of establishing and running their business on an international scale, in a smart, strategic way.
Initial Concepts
Concepts went through several iterations, ranging from more fashion-industry based to more storybook. Eventually we settled on a more playful, freehand style for characters and environments to allow for an easy to read and expressive look, while using a more technical style for jewelry, embroidery work and woodworking for detailing.


Final illustration and Diagram Work
Below are some samples as to the range of both technical and narrative illustrations and diagrams present in the Toolkit.
  
QUARTER PLANET
A pitch for a 2-minute animated short.
——-

Being a kid is totally hard.
 You have school, chores, homework, etc.
But when it’s all done, you get to play video games!
For Cameron, that’s what life is all about - getting through his stupid day so he can immerse himself in the latest and greatest game. It’s just too bad he can only do it for a few hours before he’s sucked back to reality - usually by his mom.
If only the rest of the life worked like a game. 
Well, what if it did? What if he could find the ultimate cheat codes to life?
When Cameron inserts a mysterious golden coin into a QUARTER PLANET machine, he discovers he can unlock power-ups in real life!
Now when he flunks a test, he’ll just use time powers to retake the test!
What if he has to fight a school bully? Easy when he has invincibility!
Well how about if he’s hungry way before lunch?  Not a problem he can turn everything you touch into cheese.
But not every power-up is what Cameron bargained for and the consequences aren’t always what he expects!
Will the power-ups make Cameron’s life a breeze or complicate it even more than he can imagine?

CHARACTER SHEETS
 
Cameron’s your regular video game addict -  his life is competition. Cam has to be the best, and as far as he’s concerned, is the best, and will let everyone know when he wins. He’s quick to challenge others to pointless competitions and will get easily sucked into any game with a leaderboard.
He’s so competitive he’d rather win by cheating than lose honestly, enjoying exploiting games for their weaknesses. He attempts to squeeze as much time out of a day as he can to play games and will come up with any and every excuse to get out of an obligation.
He’s easily excitable, quick to act and rarely takes time to think. His race to the finish line is his undoing, tripping over himself as he tries to cheat his way to the top.


Devan is Cameron’s level-headed best friend and neighbor. She acts as his conscience, warning Cameron when he’s about to get himself in trouble. Though, when he doesn’t listen, she enjoys watching him fall flat on his face.
She’s calm, pensive, and speaks rarely. When she finally speaks, she’s usually sarcastic and cryptic which often infuriates Cameron.
She is always hanging out with Cameron, and when they do they’re always playing games. Unfortunately for Cameron, she successfully beats him at every game they play.
She loves the occult and spends a lot of time reading and researching the mysterious things she and Cameron come across. She rarely takes anything at face value. For Devan, there’s a deeper mystery to everything. 

STORYBOARDS

QUARTER PLANET

A pitch for a 2-minute animated short.

——-

Being a kid is totally hard.

 You have school, chores, homework, etc.

But when it’s all done, you get to play video games!

For Cameron, that’s what life is all about - getting through his stupid day so he can immerse himself in the latest and greatest game. It’s just too bad he can only do it for a few hours before he’s sucked back to reality - usually by his mom.

If only the rest of the life worked like a game.

Well, what if it did? What if he could find the ultimate cheat codes to life?

When Cameron inserts a mysterious golden coin into a QUARTER PLANET machine, he discovers he can unlock power-ups in real life!

Now when he flunks a test, he’ll just use time powers to retake the test!

What if he has to fight a school bully? Easy when he has invincibility!

Well how about if he’s hungry way before lunch?  Not a problem he can turn everything you touch into cheese.

But not every power-up is what Cameron bargained for and the consequences aren’t always what he expects!

Will the power-ups make Cameron’s life a breeze or complicate it even more than he can imagine?

CHARACTER SHEETS

 image

Cameron’s your regular video game addict -  his life is competition. Cam has to be the best, and as far as he’s concerned, is the best, and will let everyone know when he wins. He’s quick to challenge others to pointless competitions and will get easily sucked into any game with a leaderboard.

He’s so competitive he’d rather win by cheating than lose honestly, enjoying exploiting games for their weaknesses. He attempts to squeeze as much time out of a day as he can to play games and will come up with any and every excuse to get out of an obligation.

He’s easily excitable, quick to act and rarely takes time to think. His race to the finish line is his undoing, tripping over himself as he tries to cheat his way to the top.

image

Devan is Cameron’s level-headed best friend and neighbor. She acts as his conscience, warning Cameron when he’s about to get himself in trouble. Though, when he doesn’t listen, she enjoys watching him fall flat on his face.

She’s calm, pensive, and speaks rarely. When she finally speaks, she’s usually sarcastic and cryptic which often infuriates Cameron.

She is always hanging out with Cameron, and when they do they’re always playing games. Unfortunately for Cameron, she successfully beats him at every game they play.

She loves the occult and spends a lot of time reading and researching the mysterious things she and Cameron come across. She rarely takes anything at face value. For Devan, there’s a deeper mystery to everything.

STORYBOARDS

imageimageimageimageimageimage

storyboarding concept art
SqueakyBone
Developed logo and animations for the SqueakyBone company website
Iterative Design
Phase 01
The initial phase began with the deconstruction of the bone, a squeaky toy, breaking it into a set of primary bold colors and then going through different phases of shape and design to express this.

Phase 02
We then moved away from the initial design of an object, and thought instead to develop a character, a ‘dog’ or dog-like character that visitors to the site could interact with and relate to.

Phase 03
With a third pass, we opted for a less-designed more hand-drawn aesthetic, embracing the nature of the studio - more homey, less corporate, and tried to reflect that by making the dog in fact a dog, one that is child-like, playful, with a high level of curiosity. We found out pup in this third pass.

Phase 04In this phase we redesigned the pup to keep the playful aesthetic, but converted him back to vector. In the final design phase we played with posing and certain directions for his playfulness, finally settling on some base interactions.
Magic School Bus: Dinosaurs

- Assisted in initial game and mini-game conceptualization and design, 
developed game design documentation, and wireframing.

- Wrote in-game cutscene scripts and character dialogue. 

- Collaborated with educational experts and performed extensive research 
in developing and scripting problems sets. 

- Assisted in casting and recording Voice Acting talent

- Worked with external production team and performed art and game 
mechanic reviews.

- Worked with the QA team in performance testing and debugging. 


- Designed and illustrated original in-game art assets.